Archives for: February 2007, 26
Surviving the wilderness
By Steve on Feb 26, 2007 | In Wilderness | 4 feedbacks »
I will be writing a post on Pking, I am not a great pker so would appreciate any comments about pking for when I do this post.
This post is how best to survive the wilderness.
The wilderness is a no mans land, there is no laws and no rules there so if you venture into the wildy there is a good chance you will be attacked and even killed, the majority of pkers are cowards and will not venture anywhere in the wildy without a clan to protect them if they get frightened, they will even attack unarmed players or even skillers because there pking skills are a bit lacking and they need to go for easy targets, having said that there are pkers with a bit of backbone that will venture out on their own and fight until the death.
There is no need to venture into the wildy so you can remain safe in the knowledge that you can not be killed.
level 3 clues are the only common reason to enter the wildy, but bare in mind you do not need to do it and you enter the wildy of your own accord and all responsibility is with you for going.
For the treasure trail you can go prepared for 3 outcomes.
1/ To run like hell and stay alive for as long as possible if you are attacked.
2/ To travel light so if you are attacked and killed you only lose items of no value
3/ Or my favourite form of action to go prepared to fight and it be a bonus if you are not attacked.
Method 1 the best way to approach is to wear your best dragon hide, if you cant afford to wear dragon hide bearing in mind that you may lose some of it just wear anything that you can afford to lose, make some leather range armour or anything with a good mage defence. or even wear nothing.
Take some energy pots super if you can afford or make them yourself, take what you need for the clue sextant chart and watch as well as the clue and a spade if needed.
Also bare in mind that you are quite likely to come across a Zamorak wizard who will slash you with a dds and poison you and use very powerful mage spells that will hit very hard unless you have a good mage defence.
Taking an anti fire breath shield is a good idea in case you stumble into a group of green dragons, also a lot of food is handy for the fight and for healing if you are pked.
Look at the world map and decide the best route to get to your destination, you can change your inventory depending on how far you are going into wildy.
If you are not going past 20 take a home teleport tab or other quick teleport and wear a ring of life, if you are going directly to levcel 50 or deeper forget any teleport it will not work so save the space for food.
Now you are prepared for your mission set of and take the most direct route walking avoiding any nasty monsters or regular pking areas, as soon as you get your spot dig or search the chest as soon as you have the casket do not open it run south or run for the lever if by ardougne as soon as you get to level 20 wildy tele, home teleport is good in case you are poisoned you can get to your house and die without losing your items, if you do tele home take off your ring of life immediately you do not want to be teleported from the safety of your home to fally or Lumbridge.
If safe to do so leave your house, bank your surplus food and open your casket.
method 2 wear nothing have your clue and co-ord stuff if required, take a dds and some food depending on level you will need this to withstand the wizard attack if it happens, if you are attacked by a pker and you can not get away drop your lest valuable items probably just food and keep the 3 main items, dds and casket or clue and another item of choice, you will wake up in fally or Lumbridge you can just change world and try again.
If you choose to fight this method will follow shortly, I need a break for today.
Runescape Pest Control Tips
By Steve on Feb 26, 2007 | In Combat, Mini games | 1 feedback »
Please note that pest control has now changed, these rules should no longer be followed as they are not accurate, I will leave this post here as a reminder of how life was.
As a follow up to to my previous Pest Control post I have spent a lot more time there, the reason being simply as your level gets higher the rewards from pest control increase.
In my quest for 99 Attack I spent 2 days getting from just past 98 to almost halfway towards 99, I had about 600k xp to get a friend asked how long to 99, I wasn't sure but I said probably 3 to 4 days.
Well guess what, the next day he logged on I had already bought the cape, how? pest control!!!
A lot of people have a few strange and untrue ideas about pest control.
1/ is a low level player better off in a world with high level players? No this is not true to get the benefit of being able to do all things in Pest Control you should be in a world with the same or similar level players.
The Reason for this is that pest control is calculated by the amount and level of the players in each game, for example a game with 24 level 126 players and a level 90 player the level 90 player would not be able to cause sufficient damage to the portal to get 50 Zeal, the only way they could get sufficient zeal is to attack the monsters..
I would prefer to be in a game with 24 level 80's who know what they are doing than a game with players with similar combat levels as myself, I know I will hit the portal constantly with the level 80's and hit loads of 0's with the higher level players even with 99 attack.
Runescape automatically pick players with a similar combat level for each game because of this, I have often been the only player on the boat and when a load of players come in I have been given priority over the following players entering and left on the boat, this is most annoying especially if I have been there a while already.
So the best plan of attack is to find a world with players of a similar combat as yours and stay there.
2/ The myth that specials cause spinners is one that raises its head occasionally, this started when PC was new and has refused to go away, it does not cause spinners! please continue to spread the rumour because it makes me laugh when a nub mentions it.
I find it funny when players use the whip special on the portal, why you would want to remove the run energy from the portal and transfer to yourself I do not know, the portal has never been seen to move by me and I imagine anyone else.
3/ If you lose a game the world is carp, unfortunately because people believe this the good game world are constantly changing, Pest Control is random and it may be that there were brawlers blocking people from the spinners causing you to lose the game, this is bad luck and the next game will be different, don't give up and change world if you lose a game.
I have often seen people on the side saying looking for 80 plus or 100 plus world, after I have won 5 games they are still there, what do they want points or a clan war.
Ok back to my tips
- You do not need to kill Spinners
I repeat you do not need to kill spinners, simply attack them once and continue to attack the portal, I take ancients to pest control and use Ice Barrage to get the attention of all the spinners in one go, they then start to attack me, I then continue to attack the portal, I would love to be able to use Ice Barrage on the nubs who keep saying kill the spinners, countless games have been lost by people killing spinners that are attacking me instead of killing the portal.
The portals are weak to certain attacks unless you are training a certain attack style it is a good idea to use their weakness, as soon as you leave the launch the purple portal to the right is weak to range, using range will damage this one quickly.
The next one around is the pink one I think this is weak to melee but I am normally barraging the spinners because no other nub will attack the m.
Then there is the yellow this one is weak to melee as well but again no one can get to the spinners because of brawlers so I end up barraging all the monsters to get to the spinners.
Then last of all the light blue one this is weak to mage, I can destroy this one on my own with Ice Barrage and also take out the spinners and other monsters past it.
As I mentioned the Yellow portal is prone to brawlers blocking and it is very difficult or impossible to get to the spinners, there is an easy way to clear the way here, get the person being attacked by the brawler to walk away letting others in to kill the spinners, why people insist on fighting the brawlers or just ignoring them and attacking the portal when spinners are healing more than they can damage I will never understand, all you need to do is walk away and let the others in, you can then come back and fight or kill the brawler.
In my last post I mentioned that portal attackers should stand in front but to the side of the portal so they can attack spinners when they show, it is a good idea to have a lower level player stood in the middle but 1 space back killing the monsters as they come out, this will queue the monsters by the portal not giving them space to mage or range the void knight and also preventing them from damaging the barricades, getting a couple of players to do this will ensure continuity if one dies.
I have been in many games where I have needed to use my Ice Barrage to win, this is not necessary if everyone took responsibility and did one roll and helped others if required.
Another habit to get into is to run to the next portal if you have destroyed one even if they are on low xp, this is because spinners can repair a portal very quickly if not stopped, I have seen a portal go from 1 xp to full xp and the game lost because of a lack of help.
