When is a skill not a skill?... A/ when its Dungeoneering
Dungeoneering has been released as a skill!
In my view under no stretch of the igaination can it be a skill, I thought a skill had to be a part of the main Runescape game not a seperate game that has no bearing on Runescape whatsoever, the only impact it has on the game is the rewards at the end, very much similar to the way Stealing Creation is linked the main Runescape game.
The XP is very slow to gain so leveling can take hours even at low levels, I can see it having a major overhaul similar to the way Summoning was improved, I will write more as I play more because I can not give a in depth conclusion having only played for a day.
Its a fun mini game but its not a skill.
Impetuous Impulses upgraded, my conclusion
When Impetuous Impulses was first introduced to Runescape I like many others gave it a go, I ran around with the few Impling Jars I was given and gave up when I had broken them all, having not bought a Jar Generator I had to get Butterfly Jars and add slime from anchovies to made them impling jars, this being too much hastle for the benefits obtained catching implings I decided not to bother again.
Now with the updated version things are a totally different situation, 10 Jars a day are enough to keep me interested, even if I dont buy a jar generator I know the next day I would have enough jars to catch the required implings for a generator, at 1gp each they are not going to break the bank either.
Now you can get the 10 jars a day, you can catch some more implings, namely Zombie, Spirit and Kingly, the Zoimbie Implings drop bones from big to ourg and ALL bones inbetween, these quickly add up and Zombie Implings are common implings in Puro Puro, its not unusual to earn 1m gp in a single impling hunting session, Spirit Implings drop all items used in summoning with the exception of spirit shards, all colour charms and all secondaries, now the kingly, these are not as rare as you would imagine, you can go all day without seeing one or you can get 4 in a 30 minute hunting trip, they drop the very highly desired royal clothing as well as onyx and dragon stone bolts and arrows, I have also got a shield left half from one.
Even the lower level Implings drop good items, earth implings drop earth and fire talismans, worth around 3k and 6k at current GE prices, nature implings drop ranaar seeds and magpie drop a good slection of value items.
Not only are the good drops common but you can get some very fast hunter xp, if you are not too fussy what you catch and loot the xp can build up quickly when constantly catching and looting implings.
A few tips for catching the rarer implings, Dragon and Kingly, you can find a quiet Puro Puro world and just run around in the centre of the rows looking on either side as you run, if you find a poor world with not many good implings you can swap world and run around again, hopping worlds can be very profitable if there are few high level hunters on, unfortunatly you need to be on very early in the morning to find that many quiet worlds, when you find one and there are no other players around you can bind, snare or entangle depending on your magic level to stop them moving for the set amount of time, if there are other players around it may be wise to just try and catch to prevent bringing other players attention to the impling, unless its in your same path and you can get there quickly.
Oh no Jagex made me lose my items
I was replying to a post on a Runescape fansite forum about a player who had died during the Monkey Madness quest, he was mortified that he had lost his items and could not get back to his grave to recover his items, his gripe was not the value of his items but the fact that Jagex did not allow him sufficient time to recover his items from his grave before it dissapeared.
As you can imagine he met with quite a lot of hostility from other players about the fact that it is a hard quest for low level players and not being able to recover your items was a risk of the quest, it then got me thinking.
Most of the players on the forum were long term players, they remember the days when losing items was an everyday possibility, a stroll in the wilderness, extinguishing your lamp in a dungeon or not concentrating when fishing could part you from your items, the days when death meant some vulture would have a treat at your expense.
Things have changed now, death is less common, if you die you can collect your items from your grave in 99% of Runescape locations, Runescape has become idiot proof, danger is safely tucked away in little corners with warnings about everything from entering caves without a light and the removal of predatory randoms.
If a player has not been subject to the dangers of Runescape, if they are not aware that their safety was their responsibilty and trust in the provision of signs and warnings by Jagex for their protection then why should they expect to be in a situation where they can lose items.
Jagex have made a generation of players who expect to be hand fed and pampered on their Runescape career, it is not the fault of new players that they are upset when (In their eyes) errors occur in the game that force them to lose wealth, Jagex have made the game too easy and safe, players should still be taught that their safety is their responsibilty, I made a post at the beginning of this blog (here is a link for your information) about people taking responsibility for their actions, its a bit dated but the lesson is still very relevant.
I am not saying that Jagex have made mistakes, their hand has been forced by players who buy RS gold (real world trading) and the people who supply the gold, I do think the issue of accepting responsibility should be handed back to the player.
How to tolerate hunting
My 2 lowest skills were Runecrafting and Hunting, tears of Guthix xp was always added to my hunter this being the ultimate lowest but my least favourite skill being Runecrafting, I decided I had to do something about it and working on runecrafting wasnt an option (yet anyway) , I went to red chompas, found a quiet world but couldn't get down to it, laying boxes picking up and repeating, I have always neglected hunting because of the ignorance of hunters putting traps on the same place as lower level hunters, this wasn't happening but I was still well bored after catchging just 70 chompas.
I could catch Pawya's they were good xp so thought I would give it a try, had a few 100 papaya's went to the magic trees at Lletya, planted my traps laced them with papaya summoned my trusty Wolpertinger for the hunting boost and chopped magic logs while I watched, I heard that catching Pawya's was expensive and that is why no one did them, Papaya's were about 1.5k each so could understand that but I had plenty cash spare decided to give it a go.
I was actually surprised to find that Pawya's not only covered the cost but could make a tidy profit, the cost of the papaya was 1.5k the value of the raw pawya meat was 2.5k each so every 1 caught had the potential of a 1k profit, obviously not every papaya used caught a Pawya but it evened itself out over the course of the inventory of fruits, I estimated about 50% to 85% success per inventory and I made some extra selling the bones.
As I trained I leveled enough to catch Grenwalls, grenwalls require Pawya meat as bait so I was lacing every trap with a 2.5k item, bearing in mind I was only just the level to catch them but I did have the help of a Wolpertinger, laying 4 traps at a time I was catching about 50% to 80% Grenwalls per inventory, the 2.5k investment was recovered 10 fold, when you catch Grenwalls you get Grenwall spikes worth just under 1.5k each, per catch getting between 18 to 21 spikes, thats 30k per catch just on spikes, add to that the value of the herbs avantoe up to Ranarr and the odd Papaya tree seed that they drop. you cant make that much profit from chinchompas so why are chompas so overly hunted, you also get 1.1k xp catching Grenwalls so the xp is huge.
As it happens grenwall spikes are a requirement for extreme ranging pots so I used all my spikes on them, had I sold I could have made many millions for the few hours work I put into hunting Pawya's and Grenwalls, It was also a lot more exciting than chompa's I really enjoyed getting to 80 hunting, now I can catch level 5 sacred clay swarms in stealing creation but taking a break from hunting for a while now while I try to regain my slayer rank.
As a little side note, since I got 80 hunter I quite enjoyed hunting and went back to the grenwall spot with a pack of papaya's, checked price on price checker about 25K, set up the traps and caught pawya's I then laid the raw pawya meat and caught grenwalls, the value of the spikes themselves was 250k, thats 10 x the money made in a few minutes, this has got to be as good an earner as slayer.
Went back again today and made 300k on a 20 minute trip, at 900k an hour this has got to be one of the best earners on Runescape, unfortunately its not always roses, another trip I only trapped a few and left with 150K profit, higher levels will get better luck but even 150k for 20 minutes work isn't bad.
just checked the value of the spines from the last few hunter levels, not bad for a few days work.
Now I am going to shove them in a range pot for extreme range potion, this is by far the quickest way to train herblore because you can combine 27 pots at a go, the spines stack and the extreme range pot production has one of the highest xp rates per action.
Familiars for training on Pawya/Grenwall can either be Wolpertinger as used by myself equally good are Spirit Larupia, Graahk or Kyatt, another idea that I saw at the grenwall hunting area was the fruit bat, the scrolls from this can be used to produce papaya fruit for the traps possibly prolonging your stay
Lets try to find a Runecrafting way I enjoy now.
Wouldnt it be nice if.......
I keep having ideas that would improve Runescape, not major updates that would effect everyone but little things that could be introduced that would make life easier, a bit of common sense or just make Runescape more playable, just for the hell of it I thought I would mention them here as and when I think of them.
1/ A creche for your familiar when you pop into GE to buy the supplies that you forgot to get, nothing worse than summoning your bunyip and remembering you forgot to buy your anti poison or bolts etc.
2/ Rework on the druid pouch, when you run through Mort Myre without a pouch the Ghasts can narrowly miss you, when you have a pouch they never miss you and it always uses a pouch, there should not be a penalty for taking the time to make the pouches they should be able to miss your backpack with or without a pouch in it.
3/ A fishermans hat, somthing to put your feathers in when fishing, similar to the enchanted summoning hats, not particularly useful but just a bit of fun, just to make it more like real life fly fishing.
4/ I think the max skill level should be raised to 199, I do not think that you should be able to do anything extra above 99 but just to be recognised for having continued to train, either because you enjoy the skill or because you want another target to head for.
5/ Shattered hearts distraction and diversion, when waiting for the construction rock to drop it would be nice if it made the sound it makes when other rocks appear in your inventory when it appears, you wouldn't need to stand by the entrance forever or keep going back waiting for it to appear.
I have many that I cant think of at the moment, if you have any please leave them as a comment, I will add the comment and include it as part of the post if it is one that I have considered, remember its not major game changing updates or changes I am looking for just a little tweek here and there.



