The Ourania Rune Altar
By Steve on Sep 19, 2007 | In Runecrafting | 2 feedbacks »
My lowest skill just became my second lowest skill!!!
I don't like runecrafting as you may well be aware if you read this blog regularly, when Jagex brought out the Ourania Rune Altar it sounded interesting so I thought I would take a look.
It is north of the observatory so I used the dueling ring to get to castlewars ran north over the bridges and headed north east I found the Zamorak prayer alter and there was a ladder next to it, I never tried to go down so not sure if you can use it before talking to the Zamorak person next to it, I know Jagex usually like you to chat to people before you enter new places.
When you go down there is a small fairly safe area and there is a bank symbol and a guy wandering around with a backpack, he is a freelance banker and will give you access to your bank for a fee, the fee is 20 runes and you can choose which ones you give him.
There are 2 paths to the Ourania Rune Altar there is a long route and a short route, the long route is indeed a long route and the short route is guarded by the Zamorakian Magical Institute (ZMI), these guards use melee range and magic attacks so you can not be protected from all means of attack with prayer. it is a good idea to use protect from one type of attack and there is a pray alter just outside so you can top up after every trip.
I wore black dragon hide and had a mud staff and didn't use prayer, all my melee stats are 99 and mage and range in the high 90's and I still took up to 9 damage on some runs from guards.
Lower level players will take a large amount of damage choosing this route but it can be done.
Tactics
If you have 71 mage and lunar spell book you can use tele to the Ourania Rune Altar and you appear at the end of the path outside the entrance to the alter dungeon, make sure you have full inventory of pure essence and all pouches full, go inside and run the short route to the Rune Altar and craft them, you can then tele to Moonclan island or use dueling ring to castlewars to bank and get more ess then repeat.
I have 88 agility and I ran out of energy after just a few trips, you can either take an energy pot when you bank or do as I did and walk to the runcrafting dungeon and put run on for the run along the tunnel to the alter.
Lower level players can use the bank in the tunnel take a lot of runes that you have surplus and use that as payment get your ess and take the long path to the alter then walk back and repeat.
Rewards
Crafting at this alter needs pure essence, you get one rune per essence and you can get all runes including elemental runes (air,water,earth and fire) you can also get bloods nats and deaths etc. so you will be changing 1 pure ess into an elemental rune, pure ess is 100gp and elemental runes about 20gp so you make a loss, if you craft elemental runes at a normal alter you can get multiple runes per essence, if you get a nat or blood nats are 300gp bloods about 500 you make a slight profit, at 70 rc I was getting more elemental runes than good runes so I made a loss.
You may wonder what the benefit of using this place is.
The main benefit is xp you get a lot of xp per run, I never measured it but I went up a level crafting here a lot quicker than my last level crafting laws the previous fastest crafting xp on Runescape.
I did hear about some people quoting 1.5 x xp crafting here compared to other places and I had a friend quoting 900 to over 1k xp per run at 75+ rc level, he frequents this blog so I hope he adds a comment clarifying this for me.
The Ourania Rune Altar is great for xp perhaps the best in the game but it is not good for your cash flow.
I was bored after one rc level but I will be going back for my other levels.
2 comments
I basically wore a d hide top a lava staff my elemental shield and mind helmet (being both light and good against mage) boots of lightness and a spottier cape. In inventory I would have my 4 pouches and a few laws and astrals to start off (you get these from crafting so only 20 laws and 40 astrals are needed to start with)
I would tele using the lunar tele to the portal and walk to the alter praying when pray gets low. I would always have turned on the rapid heal x2 (lvl 23 pray) to help heal from any baddie hits. Then go in and head down the short path, I would turn on protect from mage or protect range as these seem to hit the hardest and run to the alter .. Craft the runes the tele to moonclan to bank.
The run takes approximately 1:36 if you run all the way which is as far as I can tell the quickest of any of the normal training ways e.g. ballooning laws or abyss.
Here are a few of my scores bearing in mind I can carry 52 pure ess.. So If I were making nats that would be 468 xp per run, or Laws at 494 xp per run.
Here are a few runs I stopped taking note after this but as a rule they seemed to be the same.
1st 860xp
2nd 889xp
3rd 905xp
4th 845xp
5th 1046xp
6th 902xp
7th 876xp
8th 922xp
9th 836xp
10th 845xp
So as a rough guide that is 8926 xp in 10 runs! An average at 892.6 xp per run.
So as you can see the xp is varied as were the runes however this place is not for making cash (like Laws or Nats) but defiantly good for getting that horrible runecrafting xp up!!
Hope this helps
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