Surviving the wildernes the sequel
By Steve on Nov 9, 2007 | In Wilderness | 2 feedbacks »
I started to write a surviving the wilderness guide for completing treasure trail clues, I promised to do a write up of a third method that involved having a bit of fun and fighting back when you are attacked.
Please note this is not a pker guide, I can not PK but I have seen off a few that have had a try at me.
After a few requests here it is.
The wilderness can be a scary place if you let it, I am sure you feel the adrenalin rush as you wander the wildy even with nothing of value and you see a little white dot running towards you on the mini map.
The easiest way to respond is to log off or if your not far into the wildy to just run and hope you escape in time.
If you choose to fight you stand a chance of dying or you stand a chance of surviving and collecting some other items, the chance of dieing is great no matter how high a level you are, im level 125 I have 99 defence, strength, attack, hp, range and 97 magic I do not consider myself invulnerable and safe from death in the wildy.
Pkers are cowards and often pack animals, they pick on defencless skillers and if their pking skills are a bit low they will take a clan to help them out if they get scared.
So bare in mind this method is for fun and can quite easily cause you to lose your clue and many of your belongings.
What to take
The best plan of attack is to try and minimise your losses, only take what you are prepared to lose, I take armour that has a good mage defence, I take a dds to dish out some quick justice for have a go hero's, I also take a crystal bow in case im held by a holding spell.
A typical inventory would be:-
Wear
Black dragon hide armour (Wear the best you can that you can also afford to lose)
Addy boots
Anti Firebreath shield
Power ammy
Ring of recoil for deep wildy ring of life low wildy (less than 20).
Archer helm
DDS (DDP++)
Inventory
Crystal bow (you can take X bow or mage short bare in mind you will lose your arrow if killed).
Clue (Spade, sextant and other parts that will be required for your clue)
Tele tab (Home teletab best if you are poisoned)
teleblok runes if im feeling mean
Full inventory of sharks (or your best food).
Please note I have a very large budget, I can take anything I like and not worry about losing, I hate to give pkers free stuff so I only take stuff that to me is expendable but gives a certain amount of bonus and protection.
Wearing a good mage defence is important to protect from binding and teleblok spells, Ice Barrage is a good holding spell but is not a very good attack spell, if you come across a Barrager in the wildy he is likely to have friends to protect him or he will have other means of attack, dragon hide will minimise damage but will not guarantee protection from hold, it will however minimise teleblok, teleblok is often used by melee attackers so the negative mage attack bonus caused by their armour and your positive mage defence will cause it to splash like a cat in the bath.
Wearing dragon hide will make you vulnerable to whip attack so try to avoid close contact with whip bearers.
Getting ready
You have your clue, you know where your going and you have everything you need, take a sip of all pots you have, super att, def, str, super anti, range etc, bank your pots and fill the spaces with food, click the spec on your dds ready to unload on your first encounter.
Wander off into the wildy in the direction you want to go and hope you don't get seen.
If you do get seen some people will leave you if they know you are doing a clue, don't count on it some will wait until you dig it up and killed the Zammy mage then attack you.
Minimise your losses do not attack them, they may be peaceful and not attack, if they do attack they have an advantage that they have speced you first, they also have the disadvantage that they will be skulled and will lose all their items if killed, you however hopefully have auto attack on and speced them next make sure you finish the spec bar, try and put attack and strength prayer before using the rest of your spec bar, you may wish to save a spec for when they are low but a quick kill is preferred if you think a spec will do it.
You may need to finish the fight with your DDS or you can range if you think you can hit more consistently with range, DDS is a poor weapon when the spec is gone but ranging may hit lower but more often.
Eat and try to keep your health as high as possible without wasting hp, do not eat food that heals more than the hp required to restore you to full health, you may be called a safer to shame you into not eating, this basically means I can not kill you please stop eating so I can take your items.
You can take a whip if your quite wealthy this will finish off most have a go noob pkers quite quickly and should be protected by your 3 items kept on death.
Never pick up noted items left on the floor if you take a whip unless you have teled the other player to their respawn point, if you do pick them up be prepared to drop it if you become under attack again, some items protect over whip and you will keep the items and not the whip.
You will then need to leave the wildy, there are some easy routes they all have danger involved, if you had a pk encounter even if you sent them to Lumby you will have used food so another encounter could prove fatal, get out as quickly as possible.
Easy Routes,
The tele lever at the mage arena bank or the keep that you get there through, when you are in the mage arena bank you are safe and you can tele anywhere, using the lever in the Keep takes you back to safety in Ardougne, outside the mage arena bank is a dangerous place and pkers often congregate there, you have 2 webs to cut and this can take a while.
The King Black Dragon is your friend, if you are near the KBD lair you can use this to tele out of the wildy, climb down the ladder by the greater demons this will take you to an area with poison spiders, they will often poison you, pull the lever and you are at the mercy of the KBD, hit your teletab and you are safe.
Obelisks are situated around the wilderness you can enter these and activate and you will be teled to another obelisk at least one of these is below level 20 wildy so you can tele to safety, this is quick but some pkers watch obelisks and teleblok as soon as someone appears you should have protection from TB if wearing dragon hide but be prepared.
If at any stage you are tele blocked you can log out and back in again this will remove the TB effect, don't forget you are vulnerable for a few seconds as soon as you log back in and a lot can happen in a few seconds in the wildy.
Using this method if you die you will lose your clue! do not worry clues are very common and it wont take long to get another.
In the wildy keep cool if you have little value items, go and enjoy your stroll in the wildy, have a fight if you die big deal, The times ive been there and seen white dots running up to me I normally stop and wait for them to catch up, normally they see me then run the other way, sometimes they just come and have a chat.
have fun and may your death be a glorious one.
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