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Skillers rewards, Stealing Creation
I have now played Stealing Creation quite a bit, getting used to the idea that you need to make your weapons and Ice barrage the other team as quickly as possible to win.
Some improvements to the game would be to remove Ancients and to only thieve a certain amount of anything in 1 go, say 100 runes, removing ancients will allow fighting skill to win the game not just the most level 94 mages, and thieving only 100 runes at a go to give the mages a chance even at the mercy of my thieving level.
The Idea of skillers not getting xp must remain or be a minimal amount of xp, this is a requirement to keep the skills themselves worth training, skillers do not get a raw deal in fact they get a better deal than the fighters, having used the morphic tools a bit the benefits from them are amazing, I have tried the hatchet, hammer and harpoon.
The following experiences are for the morphic not the volatile tools, apparently volatile give better skill xp but you can not select what item it turns into, that is not a great deal of help for me, it can however help you decide what to train if you cant make up your mind, its like a skill slayer task, you get a hatchet you chop trees, you get a pick you mine etc.
The Sacred Clay Hammer was the first thing I used, I wanted 80 smithing as part of my task to get all stats 80, I had 1 level to go so I bought addy bars, using the morphic proto-tool as a hammer I made addy bolts, the xp I was getting for each bar was 93xp, that is a 50% increase over the 62xp using a normal hammer, I therefore needed less bars to get to my goal of 80, quite a substantial saving, mith was 80xp per bar instead of 50xp, smithing is expensive so the saving with these tools are substantial.
The Sacred Clay Hatchet was next tool to have my attention, I went to yews and tested it, it appears to chop the same speed as a Rune axe, I noticed I was getting 29xp more per log so again a substantial xp increase and no loss in speed compared to rune axes, I would also rate the extra xp more beneficial than the extra logs chopped by a dragon axe if you are training for levels, stick with the dragon if you want cash, my conclusion the Clay hatchet is a free Rune axe that gives you extra xp, will the Rune axe become redundant in P2P?
The Sacred Clay Harpoon, I tested this on sharks, its great that you can wield it so you have an extra space for another shark between bank trips, the extra xp was 19xp per shark, not as great an xp increase as the hatchet and the hammer, I didn't have long to test it I will re check the xp when I get some more time, even with an extra 19xp your still going to get 99 fishing 20% faster.

The Sacred Clay Pickaxe was my next thing to try I took it to a star to test it, I got 1 dust and it wouldn't work any more so you can not use the clay pickaxe on stars, never had chance to test it on ore, I guess the xp would be a 30xp boost but I will update later when I have tested it.

The Drawbacks
The clay proto-tools have 10 charges, each charge has 100 actions then it disappears, I was making addy bolts so the hammer was being used 1 time for each bar, after 100 bars it would revert back to a proto-tool, you then needed to make it into a hammer again, you could do this for the 10 charges then it disappears, you can therefore get 1000 actions from each new proto-tool before you need to get another, had I used it for addy bodies I could have gained a lot more xp with the 1 tool and been able to use 5k bars for each tool, I made bolts because they sell on ge, its the same with logs, you can only chop 100 logs at a time so 1000 logs with all charges, great with yews and mages not so good with willows and oaks unless you get the extra 30xp for each log then its mega quick xp but your going to need lots of tools, I will check.
The proto-tool can only be bought for 20k points after a game, if you log out after a game you need to play another game to buy one even if you have sufficient points to buy them, you can only buy 1 at a time so play a game buy a tool play another game buy another tool, you can not take anything into the game so you should bank in the deposit box at the game area (at time of writing proto-tools do not stack in your bank so each one takes a bank space).

The Salvation
The tools cost 20K points, when you get used to the game getting 20k points in 1 game is easy so you only need to play a 20 minute game to get great xp on your skills.
The Fighters rewards
The fighter armour looks good but has minimal stats, I have a set but I will not wear it for battle because it does not perform, it can be treated as a cheap set of rune armour, would be good for PVP because it costs nothing to replace just a few minutes play.


Unfortunately it can not be stored in your house so just takes up 4 bank slots per set, melee, range, mage.
It is a great update for skillers not so good for fighters, contrary to popular belief, although you do not get xp in game you benefit from the rewards better.
Tidbits
The Morphic Sacred Clay hammer can be used for construction but does not give extra xp.
The Morphic Sacred Clay Pickaxe does not mine stars.