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Dungeoneering a bit more info
Due to the Runecrafting bug I have plenty of time to write a bit more information about this mini game I mean skill as they perform the Rollback.
Still a lot to learn but hopefully I can enlighten people to a few tactics I have learnt, its lots of fun, pretty much addicted to it at the moment.
Skill/mini game debate
its not going to go away in a hurry, Agility is trained in courses but can be used outside the courses with shortcuts run length etc, runecrafting is trained in alters around Runescape the runes are used for magic as is mining, fishing, woodcutting with their respective produce etc, combat related skills are used when fighting.
Dungeoneering now refered to as "dung" is only trained in 1 place as is Stealing creation, items have no use and can not be taken out side as in stealing creation, playing dung as in stealing crteation the only benefit outside is rewards from the game, sacred clay tools, armours from sc and void knioght armour from pest control.
Quests have requirements in skills to complete or even start, how will this work with dung, perhaps you needs to kill a monster in level 7 dung to be able to enter a cave in Runescape, you can't take stuff in or take it out (yet) so you can't be expected to get anything there.
Its a mini game dressed up as a skill, or could it be the new Jagex way of reducing the grind from a skill, time will tell.
Quitting becasue of Dungeoneering
As with all updates there are players threatening to quit over it, its a bit like stopping shopping at Tesco because they started selling a loaf of bread that you dont eat, if you dont like dung then dont play it, dont qite because you have another option of gameplay that you dont like, or ever scarier you play the game and enjoy it, dont fight an update, try it and you may warm to it.
Hints and tips
I find it more fun to solo or play with a small group of friends, with friends you share the resources and think of the other player, with a group of strangers its a race to the good stuff, on your own or as a group you can plan tactics and take your time working out how to approach things.
Maximising XP (Solo)
If you are on your first attempt at a new floor and you have had many deaths defeating the boss or other NPC's before reaching the boss it may be worth considering aborting the level, doing this will give you some of the xp for that level, if you continue you will gain your prestige and floor xp, for a new floor this will be quite high, if you have many deaths this will be reduced considerably in the final calculation, you may even get an easier boss in the following game, on multiple visit floors the xp is taken from a lower level so the difference willl not be so great, depending on how many deaths you have had it still may be worth aborting and starting again when you reach the boss.
Bosses
Gluttonous behemoth
Fairly easy to kill solo, select a protect prayer for your weakest defence and any attack strength or defence prayer, piety or your favourite boosting curse, stand between it and the food source (the poor dead dinosaur) and just hack away, if your in a group and each stands in front of a food source, should one player die he will eat from there sol you may as well die and save your food for the next atack.
Lexicus Runewright
Lexicus is fairly easy to fight, I started to melee and had fairly good results but switched to range because he teleports away, I used protect range/deflect and range sap, when he shouts Book Barrage run away, you dont need to go far but you will explode if you don't (maybe not explode but it hurts, a lot) when he teleports away this is your chance to eat, make the most of it and start your attack again, no need to die, if you get hammered run to another book case for some thinking time.
Publishing as I write but it will be a long post, read back regularly for updates to this post.